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Makefile
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Code Editor : ufortune.vcxproj
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{25F534DF-93C9-4853-A88E-DB7D8CF74042}</ProjectGuid> <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseOfMfc>false</UseOfMfc> <CharacterSet>MultiByte</CharacterSet> <PlatformToolset>v141</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <OutDir>.\x86\Debug\</OutDir> <IntDir>.\x86\Debug\</IntDir> <TargetName>$(ProjectName)</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <OutDir>.\x86\Release\</OutDir> <IntDir>.\x86\Release\</IntDir> <TargetName>$(ProjectName)</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Midl> <TypeLibraryName>.\x86\Debug/ufortune.tlb</TypeLibraryName> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WINVER=0x0601;_WIN32_WINNT=0x0601;WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <CompileAs>Default</CompileAs> <PrecompiledHeaderFile /> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> </ResourceCompile> <Link> <AdditionalDependencies>icuucd.lib;resources\fortune_resources.lib;icuiod.lib;%(AdditionalDependencies)</AdditionalDependencies> <SuppressStartupBanner>true</SuppressStartupBanner> <AdditionalLibraryDirectories>../../../lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Midl> <TypeLibraryName>.\x86\Release/ufortune.tlb</TypeLibraryName> </Midl> <ClCompile> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WINVER=0x0601;_WIN32_WINNT=0x0601;WIN32;NDEBUG;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <CompileAs>Default</CompileAs> <PrecompiledHeaderFile /> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> </ResourceCompile> <Link> <AdditionalDependencies>icuuc.lib;resources\fortune_resources.lib;icuio.lib;%(AdditionalDependencies)</AdditionalDependencies> <SuppressStartupBanner>true</SuppressStartupBanner> <AdditionalLibraryDirectories>../../../lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Console</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="ufortune.c" /> </ItemGroup> <ItemGroup> <None Include="resources\es.txt" /> <None Include="resources\res-file-list.txt" /> <None Include="resources\root.txt" /> <CustomBuild Include="resources\fortune_resources.mak"> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd resources nmake -f fortune_resources.mak CFG=x86\Debug copy Fortune_Resources.DLL "$(TargetDir)" </Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">resources\fortune_resources.DLL;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd resources nmake -f fortune_resources.mak CFG=x86\Release copy Fortune_Resources.DLL "$(TargetDir)" </Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">resources\fortune_resources.DLL;%(Outputs)</Outputs> </CustomBuild> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>
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