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Code Editor : translit.vcxproj
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup Label="Globals"> <ProjectGuid>{D1BEC124-303A-4F44-BA70-55769B8FE96A}</ProjectGuid> </PropertyGroup> <PropertyGroup Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseOfMfc>false</UseOfMfc> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <!-- The following import will include the 'default' configuration options for VS projects. --> <Import Project="..\..\allinone\Build.Windows.ProjectConfiguration.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" 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Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\x86\Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\x86\Debug\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\x64\Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\x64\Debug\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\x86\Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\x86\Release\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\x64\Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\x64\Release\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental> </PropertyGroup> <!-- Options that are common to *all* project configurations --> <ItemDefinitionGroup> <ClCompile> <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <WarningLevel>Level3</WarningLevel> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Midl> <TypeLibraryName>.\x86\Debug/translit.tlb</TypeLibraryName> </Midl> <ClCompile> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <PrecompiledHeaderOutputFile>.\x86\Debug/translit.pch</PrecompiledHeaderOutputFile> <AssemblerListingLocation>.\x86\Debug/</AssemblerListingLocation> <ObjectFileName>.\x86\Debug/</ObjectFileName> <ProgramDataBaseFileName>.\x86\Debug/</ProgramDataBaseFileName> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <CompileAs>Default</CompileAs> </ClCompile> <Link> <AdditionalDependencies>icuucd.lib;icuind.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>.\x86\Debug/translit.exe</OutputFile> <AdditionalLibraryDirectories>..\..\..\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <GenerateDebugInformation>true</GenerateDebugInformation> <ProgramDatabaseFile>.\x86\Debug/translit.pdb</ProgramDatabaseFile> <SubSystem>Console</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Midl> <TypeLibraryName>.\x64\Debug/translit.tlb</TypeLibraryName> </Midl> <ClCompile> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <PrecompiledHeaderOutputFile>.\x64\Debug/translit.pch</PrecompiledHeaderOutputFile> <AssemblerListingLocation>.\x64\Debug/</AssemblerListingLocation> <ObjectFileName>.\x64\Debug/</ObjectFileName> <ProgramDataBaseFileName>.\x64\Debug/</ProgramDataBaseFileName> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <CompileAs>Default</CompileAs> </ClCompile> <Link> <AdditionalDependencies>icuucd.lib;icuind.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>.\x64\Debug/translit.exe</OutputFile> <AdditionalLibraryDirectories>..\..\..\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <GenerateDebugInformation>true</GenerateDebugInformation> <ProgramDatabaseFile>.\x64\Debug/translit.pdb</ProgramDatabaseFile> <SubSystem>Console</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Midl> <TypeLibraryName>.\x86\Release/translit.tlb</TypeLibraryName> </Midl> <ClCompile> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <PrecompiledHeaderOutputFile>.\x86\Release/translit.pch</PrecompiledHeaderOutputFile> <AssemblerListingLocation>.\x86\Release/</AssemblerListingLocation> <ObjectFileName>.\x86\Release/</ObjectFileName> <ProgramDataBaseFileName>.\x86\Release/</ProgramDataBaseFileName> <CompileAs>Default</CompileAs> </ClCompile> <Link> <AdditionalDependencies>icuuc.lib;icuin.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>.\x86\Release/translit.exe</OutputFile> <AdditionalLibraryDirectories>..\..\..\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>.\x86\Release/translit.pdb</ProgramDatabaseFile> <SubSystem>Console</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Midl> <TypeLibraryName>.\x64\Release/translit.tlb</TypeLibraryName> </Midl> <ClCompile> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <PrecompiledHeaderOutputFile>.\x64\Release/translit.pch</PrecompiledHeaderOutputFile> <AssemblerListingLocation>.\x64\Release/</AssemblerListingLocation> <ObjectFileName>.\x64\Release/</ObjectFileName> <ProgramDataBaseFileName>.\x64\Release/</ProgramDataBaseFileName> <CompileAs>Default</CompileAs> </ClCompile> <Link> <AdditionalDependencies>icuuc.lib;icuin.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>.\x64\Release/translit.exe</OutputFile> <AdditionalLibraryDirectories>..\..\..\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>.\x64\Release/translit.pdb</ProgramDatabaseFile> <SubSystem>Console</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <DataExecutionPrevention> </DataExecutionPrevention> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="main.cpp" /> <ClCompile Include="unaccent.cpp" /> <ClCompile Include="util.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="unaccent.h" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>
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