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breadth.js
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Code Editor : breadth.js
// Perform a breadth-first walk of a tree, either logical or physical // This one only visits, it doesn't leave. That's because // in a breadth-first traversal, children may be visited long // after their parent, so the "exit" pass ends up being just // another breadth-first walk. // // Breadth-first traversals are good for either creating a tree (ie, // reifying a dep graph based on a package.json without a node_modules // or package-lock), or mutating it in-place. For a map-reduce type of // walk, it doesn't make a lot of sense, and is very expensive. const breadth = ({ visit, filter = () => true, getChildren, tree, }) => { const queue = [] const seen = new Map() const next = () => { while (queue.length) { const node = queue.shift() const res = visitNode(node) if (isPromise(res)) { return res.then(() => next()) } } return seen.get(tree) } const visitNode = (visitTree) => { if (seen.has(visitTree)) { return seen.get(visitTree) } seen.set(visitTree, null) const res = visit ? visit(visitTree) : visitTree if (isPromise(res)) { const fullResult = res.then(resThen => { seen.set(visitTree, resThen) return kidNodes(visitTree) }) seen.set(visitTree, fullResult) return fullResult } else { seen.set(visitTree, res) return kidNodes(visitTree) } } const kidNodes = (kidTree) => { const kids = getChildren(kidTree, seen.get(kidTree)) return isPromise(kids) ? kids.then(processKids) : processKids(kids) } const processKids = (kids) => { kids = (kids || []).filter(filter) queue.push(...kids) } queue.push(tree) return next() } const isPromise = p => p && typeof p.then === 'function' module.exports = breadth
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