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Code Editor : utf32.js
'use strict'; var Buffer = require('safer-buffer').Buffer; // == UTF32-LE/BE codec. ========================================================== exports._utf32 = Utf32Codec; function Utf32Codec(codecOptions, iconv) { this.iconv = iconv; this.bomAware = true; this.isLE = codecOptions.isLE; } exports.utf32le = { type: '_utf32', isLE: true }; exports.utf32be = { type: '_utf32', isLE: false }; // Aliases exports.ucs4le = 'utf32le'; exports.ucs4be = 'utf32be'; Utf32Codec.prototype.encoder = Utf32Encoder; Utf32Codec.prototype.decoder = Utf32Decoder; // -- Encoding function Utf32Encoder(options, codec) { this.isLE = codec.isLE; this.highSurrogate = 0; } Utf32Encoder.prototype.write = function(str) { var src = Buffer.from(str, 'ucs2'); var dst = Buffer.alloc(src.length * 2); var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE; var offset = 0; for (var i = 0; i < src.length; i += 2) { var code = src.readUInt16LE(i); var isHighSurrogate = (0xD800 <= code && code < 0xDC00); var isLowSurrogate = (0xDC00 <= code && code < 0xE000); if (this.highSurrogate) { if (isHighSurrogate || !isLowSurrogate) { // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character // (technically wrong, but expected by some applications, like Windows file names). write32.call(dst, this.highSurrogate, offset); offset += 4; } else { // Create 32-bit value from high and low surrogates; var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000; write32.call(dst, codepoint, offset); offset += 4; this.highSurrogate = 0; continue; } } if (isHighSurrogate) this.highSurrogate = code; else { // Even if the current character is a low surrogate, with no previous high surrogate, we'll // encode it as a semi-invalid stand-alone character for the same reasons expressed above for // unpaired high surrogates. write32.call(dst, code, offset); offset += 4; this.highSurrogate = 0; } } if (offset < dst.length) dst = dst.slice(0, offset); return dst; }; Utf32Encoder.prototype.end = function() { // Treat any leftover high surrogate as a semi-valid independent character. if (!this.highSurrogate) return; var buf = Buffer.alloc(4); if (this.isLE) buf.writeUInt32LE(this.highSurrogate, 0); else buf.writeUInt32BE(this.highSurrogate, 0); this.highSurrogate = 0; return buf; }; // -- Decoding function Utf32Decoder(options, codec) { this.isLE = codec.isLE; this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0); this.overflow = []; } Utf32Decoder.prototype.write = function(src) { if (src.length === 0) return ''; var i = 0; var codepoint = 0; var dst = Buffer.alloc(src.length + 4); var offset = 0; var isLE = this.isLE; var overflow = this.overflow; var badChar = this.badChar; if (overflow.length > 0) { for (; i < src.length && overflow.length < 4; i++) overflow.push(src[i]); if (overflow.length === 4) { // NOTE: codepoint is a signed int32 and can be negative. // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer). if (isLE) { codepoint = overflow[i] | (overflow[i+1] << 8) | (overflow[i+2] << 16) | (overflow[i+3] << 24); } else { codepoint = overflow[i+3] | (overflow[i+2] << 8) | (overflow[i+1] << 16) | (overflow[i] << 24); } overflow.length = 0; offset = _writeCodepoint(dst, offset, codepoint, badChar); } } // Main loop. Should be as optimized as possible. for (; i < src.length - 3; i += 4) { // NOTE: codepoint is a signed int32 and can be negative. if (isLE) { codepoint = src[i] | (src[i+1] << 8) | (src[i+2] << 16) | (src[i+3] << 24); } else { codepoint = src[i+3] | (src[i+2] << 8) | (src[i+1] << 16) | (src[i] << 24); } offset = _writeCodepoint(dst, offset, codepoint, badChar); } // Keep overflowing bytes. for (; i < src.length; i++) { overflow.push(src[i]); } return dst.slice(0, offset).toString('ucs2'); }; function _writeCodepoint(dst, offset, codepoint, badChar) { // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations. if (codepoint < 0 || codepoint > 0x10FFFF) { // Not a valid Unicode codepoint codepoint = badChar; } // Ephemeral Planes: Write high surrogate. if (codepoint >= 0x10000) { codepoint -= 0x10000; var high = 0xD800 | (codepoint >> 10); dst[offset++] = high & 0xff; dst[offset++] = high >> 8; // Low surrogate is written below. var codepoint = 0xDC00 | (codepoint & 0x3FF); } // Write BMP char or low surrogate. dst[offset++] = codepoint & 0xff; dst[offset++] = codepoint >> 8; return offset; }; Utf32Decoder.prototype.end = function() { this.overflow.length = 0; }; // == UTF-32 Auto codec ============================================================= // Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic. // Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32 // Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'}); // Encoder prepends BOM (which can be overridden with (addBOM: false}). exports.utf32 = Utf32AutoCodec; exports.ucs4 = 'utf32'; function Utf32AutoCodec(options, iconv) { this.iconv = iconv; } Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder; Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder; // -- Encoding function Utf32AutoEncoder(options, codec) { options = options || {}; if (options.addBOM === undefined) options.addBOM = true; this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options); } Utf32AutoEncoder.prototype.write = function(str) { return this.encoder.write(str); }; Utf32AutoEncoder.prototype.end = function() { return this.encoder.end(); }; // -- Decoding function Utf32AutoDecoder(options, codec) { this.decoder = null; this.initialBufs = []; this.initialBufsLen = 0; this.options = options || {}; this.iconv = codec.iconv; } Utf32AutoDecoder.prototype.write = function(buf) { if (!this.decoder) { // Codec is not chosen yet. Accumulate initial bytes. this.initialBufs.push(buf); this.initialBufsLen += buf.length; if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below) return ''; // We have enough bytes -> detect endianness. var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding); this.decoder = this.iconv.getDecoder(encoding, this.options); var resStr = ''; for (var i = 0; i < this.initialBufs.length; i++) resStr += this.decoder.write(this.initialBufs[i]); this.initialBufs.length = this.initialBufsLen = 0; return resStr; } return this.decoder.write(buf); }; Utf32AutoDecoder.prototype.end = function() { if (!this.decoder) { var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding); this.decoder = this.iconv.getDecoder(encoding, this.options); var resStr = ''; for (var i = 0; i < this.initialBufs.length; i++) resStr += this.decoder.write(this.initialBufs[i]); var trail = this.decoder.end(); if (trail) resStr += trail; this.initialBufs.length = this.initialBufsLen = 0; return resStr; } return this.decoder.end(); }; function detectEncoding(bufs, defaultEncoding) { var b = []; var charsProcessed = 0; var invalidLE = 0, invalidBE = 0; // Number of invalid chars when decoded as LE or BE. var bmpCharsLE = 0, bmpCharsBE = 0; // Number of BMP chars when decoded as LE or BE. outer_loop: for (var i = 0; i < bufs.length; i++) { var buf = bufs[i]; for (var j = 0; j < buf.length; j++) { b.push(buf[j]); if (b.length === 4) { if (charsProcessed === 0) { // Check BOM first. if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) { return 'utf-32le'; } if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) { return 'utf-32be'; } } if (b[0] !== 0 || b[1] > 0x10) invalidBE++; if (b[3] !== 0 || b[2] > 0x10) invalidLE++; if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++; if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++; b.length = 0; charsProcessed++; if (charsProcessed >= 100) { break outer_loop; } } } } // Make decisions. if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return 'utf-32be'; if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return 'utf-32le'; // Couldn't decide (likely all zeros or not enough data). return defaultEncoding || 'utf-32le'; }
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